Why Wireframe Body Skeleton Effect Online Works Here
A real tracked skeleton, not an animation
Every joint and bone follows your actual tracked movement in real time.
Three skeleton looks
Dots & Bones, Neon Glow, or Chunky (Toy Figure) — pick the wireframe treatment that fits.
Color by Side
Tint left-side joints/bones cyan and right-side pink to read orientation at a glance.
Multi-Person wireframes
Track more than one person's skeleton at once, each with a stable color via Color by ID.
Combine with Head Halo or Angel Glow
Layer extra effects onto the wireframe for a fuller look.
Free, runs locally
Nothing uploaded — the whole pipeline runs in your browser.
Frequently Asked Questions
What does the skeleton actually connect?
Pose mode draws bones between 17 tracked keypoints — shoulders to elbows to wrists, hips to knees to ankles — following the body as it moves.
Can I change how the skeleton looks?
Yes. There are Default, Glow and Chunky skeleton styles, plus colour, line width and an Angel Glow halo that traces a silhouette around the whole figure.
Can I show only part of the body?
Yes. Joint groups toggle independently — Face, Arms, Torso and Legs — so you can draw just the arms for a gesture study.
Can I get a wireframe over objects rather than people?
Yes, in a different way: the Interlinked styles and Constellation draw connecting lines between tracked objects, giving a mesh across the scene rather than an anatomical skeleton.
Does the skeleton jitter?
Smooth Jitter is on by default and eases the keypoints frame to frame. Trajectory Smoothing adds more easing if a low-light scene is still noisy.



